Bring us your idea. We'll bring the other four lines.
Every project we take on is one idea and four lines of execution. You bring line one. We sketch, build, test, and ship the rest — apps, games, or the thing in between.
One is yours.
Four are ours.
Pick a lane.
Or don't — we drive both.
iOS & web apps
Focused tools, MVPs, and internal products — designed, built, and shipped to the App Store or the browser.
Roblox & Steam games
Experiences, game mechanics, LiveOps content, and full titles — including TCG and card-battle systems like our own Mythics TCG.
Prototypes & sprints
Have a hunch but no spec? A one-to-two-week sprint turns the hunch into something you can tap, play, and pitch.
Yours to keep.
Full source code
Everything we write is yours — repo, assets, docs. No hostage situations.
Fixed quote
Priced at the sketch stage and held. Scope changes are a conversation, not an invoice ambush.
Weekly builds
A working build in your hands every week, from week one. You'll never wonder where things stand.
A real launch
Store listings, screenshots, metadata, submission — shipped, not "ready to ship."
Asked often.
How much does a project cost?
How fast is "weeks, not quarters"?
What does "AI-native" actually mean?
Do you work with non-technical founders?
Who owns the finished product?
Send us a sentence.
That's the whole ask. We'll reply with questions, a sketch, and a number.